Sometimes it’s the small little things you learn in Nature Academy. Modelling a new scene, I found that I often needed to set the origin of an object to a specific vertex. I always used the properties tab (N key) to do it precisely, but it took a lot of time to do so.
Then I asked the question in the forum of the Nature Academy and got an answer: in edit mode, select the vertex of your choice, hit Shift+S and select”Cursor to selected. In object mode you can then hit Ctrl+Shift+Alt+C and choose “Origin to 3D cursor” (or select the corresponging entry from the object menu).
Credits go to “Owidude”. Thank you again.